I became involved late in the game's production, so a majority of my work was that of supporting design; creating various props and interactive assets. However, I was able to influence the form and design language of several factions towards the end of production.
Overall it was an enjoyable experience. The art director and I grew up watching the same 80's Saturday morning cartoons that the game liberally referenced. This was an opportunity to let out my inner Hasbro designer.